F1 22 REVIEW

F1 is properly back in vogue thanks to the Hamilton/Verstappen controversy of last year’s finale, Netflix’s Drive to Survive docuseries, and closer racing thanks to sweeping rule changes. Every team has managed to score championship points before the midway point of this season. Picking any one of these angles would be a great place to start for a racing game. So why does F1 22 start off by focusing on soft furnishings?

Well. Remember the ‘live the life’ ethos of F1 2010? This game takes that to its logical conclusion, giving you an all-new living space for your multi-millionaire avatar, which you can kit out right away with furniture, wall hangings and yes, dammit, soft furnishings of your choice. Other players can visit your space online and admire your race trophies, supercar collection and choice of uplighters. It’s not very interactive, though; you can only flick between rooms with left and right, rather than walk around your new abode, and the cosmetic options are pretty limited. It’s also worryingly geared towards microtransactions as you can buy ‘Pitcoins’ (groan) with real money to buy all the merch.

But did someone say ‘supercar collection’? Yep, for the first time in the series, the game allows you to collect supercars and display them in your living room to cement your status as having way more money than you need. Still, you can see the attraction. There are some real beauties available right from the get-go, including a gorgeous Ferrari F8 Tributo, and a rather snazzy McLaren 720S.

The physics simulation for these road-going beasts is impressively smooth and precise, and the softer suspension makes them feel much more like real driving than the raw, stiff thrills of the F1 and F2 cars. Supercars can be driven in Time Trial or in ‘Pirelli Hot Laps’ challenges, of which there are 40, scattered throughout career mode or accessible via their own menu to tackle in three difficulty tiers. From drifting events to average speed checks, the hardest targets are very tricky. But they feel a tad lackluster and tagged-on, and it’s a feeling of ‘oh, another Supercar bit to do’. They’re comparatively slow and unwieldy and you’d surely have already bought Assetto Corsa if you wanted to drive these things. Tokens to buy them unlock as you play, and by the time you’ve finished your first season, you’ll have enough to fill your apartment’s six bays.

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